Nations of Viotis

The Peoples Republic of the Sara Desert (PRSD): Linked by the immense stretch of the Sara Desert, the Peoples Republic is divided into three states; The Capital region which has access to the most fresh water in the form of a major lake, The Ortun region which controls the eastern expanse of the PRSD, and the Sara Region which controls the north and much of the sandy plains which the region surrounds. A friendly state to those of the evil side, they allow the Pantheon of Broken Worlds to connect to the Tomb of Horrors in trade and maritime transport. Founded in 962, it currently has the population of 74 million and led by Chairman Rucjo.

The City-State of Ethyrst: This city state founded on the shore of the great northern ice sheet expanded its merchant empire to a series of islands to the south and houses one of the most advanced navies of the world, despite its small territory. Made famous during the Holy War in keeping the Wyrm Baroness from advancing into the sea. Founded in 578, it currently has a population of 58 million, and led by Minister Runis.

Colonial Empire of Drawold: To the north of the war-torn wasteland of Alutat, Drawold emerged as a colonial empire, having a strong position between the internal continent and a protected coastline. Controlling Cegrove castle to the south, most of the Triton Sea is claimed by this empire, although it has not fully expanded into its claimed areas. Founded in 951, they have a population of 16 million and are led by King Woli.

The City-State of Heabluff: Sitting on the northern coast of the Shallow Sea, this city state is a mystery to most, as they tend to keep a very isolated policy. Nobody knows how large their territory is, but it is generally assumed to contain most of the coastline around its main city. Founded in 617, the population is around 18 million and led by Emperor Lawrence VIII.

The Tyranny of Pebury: Currently locked in a political war against their neighbor, Dawic, the Tryannical nation is strong in ores and raw material from the earth, however it lacks the food supplies of its counterpart. The nation used to expand much further, however the actions of the Tower of Ruin and the geographic isolation by the Anvil Mountains keep them locked to the north. Formed in 865, the population is around 18 million and led by Tyrant Michal.

-Republic of Dawic: A newly formed republic, Dawic is fighting a brutal war to maintain its political ideas against their neighbor and father country. Utilizing the mass fields to them, their military is composed only of those weapons stolen from the bodies of their enemies. They have many allies in the area, including both the Confederation and the Stronghold. Formed in 997, the population is around 14 million and led by a President.

Empire of the Thousand Spires and Formene: Argueably the most powerful nation in the northern nation their alliance with the southern Empire of Formene helped them to win  the Holy War. Now, stronger than ever they plan to expand further and take out the few pockets of evil demons left on the surface. Led from their city of Hracot they have the monument to the holy war made of a thousand spires, each with names carved along their surface. They also have claim to Minas Odrenwel, the site where the final battle of the war took place and gives them control of the Asteias Sea. Formed in 356, the population has ballooned to 200 million and led by Emperor Consi VII.

Raiders of Wyardye: Working from their singular stronghold, these raiders sail out into the sea of phene and raid any coastal territory that they can, returning to the security of the north each time. Known for mercenaries and soldiers unmatched, many great nations seek to hire the warriors born, bred, or trained in this kingdom. Founded in 668, there are about 7 million people led by a high chieftain.

The Confederation of the Five Cities: A confederation of five different cities, the main one being Thimlonde. Formed in the fear of an expanding empire to the south, this confederation has used its control over the river headlands of wrath and ughan to prevent the empire from advancing further towards them. To the east lies the Federation, a nation that has tense ties with the confederation and risks a war between the two over the mountain territory nearby. Founded in 752 and with a population of 15 million, it is led by the head council of cities.

The Federation of the Four Cities: Controlling territory north to the Thorn Desert, the Federation is under constant attacks from the east and west. With its capitol of Hargonde, this nation fights off both the raiders from the north and the tense relationship with the Confederation to the west. Founded in 619 it has a population of 21 million and led by the Supreme Champion of the Gods.

Kingdom of Cantris Wood: A peaceful and friendly nation for those who respect and love nature, the cantris woods offers several unique herbs only found in this forest. Undisturbed by most nations they have an open border and refuge policy. Established in 444, there is no census to gain population statistics from and is led by an unknown monarch.

Settlement of Nagulon: An underground secret city for those ostracized from the rest of the world, this small group of ex-cons, war criminals, and races hated across the realm have developed a way for them to co-exist without too much bloodshed. Formed in 950 with no official leader, the population is around 3000.

Fascist Wyne: A ethno-state designed to support those of proper ethnic stock such as Orcs, Tieflings, and Goblins, following the Holy War’s tragic effect on the Nation of Wyne a Tiefling known as Ministrom quickly rose to power by utilizing the numerous guilds to gain support. Now in complete control of the Fascist Wyne, he has started to persecute and remove all those unapproved races. Reformed in 1001, this nation of 50 million is led by Ministrom.

Brasirien Kratocracy: One of the most strategic areas of the world, this Kratocracy rules with the idea that whoever is the strongest or most powerful is in charge. This has led to several groups and tribes forming, each constantly fighting one another for the control in the region. Although this region may be governed by an Elf based clan one day, it can all change overnight. This has made it very difficult for trade and markets to occur, as well as utilizing the strategic position. Founded in 880 with a population of 16 million, this editor doesnt want to update the leader every other day.

Hahyrst Union of Soviet States (HUSS): Following a soviet nationalism process adapted from the ideas of communism, this region has undergone a tremendous growth. Despite being controlled and watched at every move and all income being divided equally, the citizens are generally happy with the system. A large and wealthy upper class is forming however, threatening the balance of power between the current General Secretary and this new group of ruling elite. Founded in the political upheaval of 950, the population is estimated to be 89 million.

Cronefen Tribes: Proud clans full of warriors and magic users, these tribes have not expanded or subtracted in area, but blossomed in their own unique ranges. There are still some tribal wars to be had, however dueling usually prevents this. The best duelers come from here, as well as some of the best battlefield generals, learning the way of the land at a young age. However divided, if an enemy kingdom were to attack any of them they would all unite as one. These tribes have no true founding date, population, or leader.

Dolgaw Kingdom: Caught between the tribal lands of Cronefen and the massively devout Theocracy, this kingdom has persevered by its use of the bergan river and the Wealhaedda fells to protect itself from its own neighbors. However, as they cannot and dare not advance against the much stronger neighbors they have looked to the north, preparing to spend all of their money if necessary in the hopes of finding colonies to feed the motherland. Founded in 951, the 8 million citizens are led by King Boylew.

Theocracy of Thorns: Worshipping their sacred deity of Ao, the overgod, this region is devout to his prophets, taking their instruction from them upon the belief that it is the right cause. This has led to some difficult choices such as staying out of the Holy War, or housing fugitives that have murdered hundreds. It is difficult to say which way this nation will lead at any given moment and some believe that these prophets are but hoaxes. Founded in 666, the population is around 66 million and is led by the deity Ao.

The Sovereign Kingdom of the Iron River: Founded in 1001 following the holy war, this metallic rich region followed the example of their national hero, Madjack, and formed themselves independent of the Thousand Spires. With a population under a million, they are expanding slowly in this age.

The Shadow Vale: Founded in 943.